Kōkiri Learn

Background reading · The Arts

How animation works: frames, speed and your brain

Why a row of still pictures looks like movement, what frame rate means, and how to plan how many photos your film needs.

Every animated film is really a set of still pictures shown very fast. Each picture is called a frame. When frames change quickly and each one is only a little different from the one before, your brain joins them together and you see smooth movement.

Your brain fills the gaps

Your eyes send pictures to your brain, and your brain is always trying to make sense of them. When it sees a ball in one place and then a ball just beside it a moment later, it decides the ball moved. Scientists call this apparent motion. It is the same reason the lights on a sign can seem to run around its edge.

Old toys, same trick

  • Flipbook: a pad of drawings you flick with your thumb. - Thaumatrope: a spinning card with two pictures that seem to become one. - Zoetrope: a spinning drum with slits. You look through the slits at a strip of drawings inside, and they move. Zoetropes were popular toys in the 1800s.
  • Frame rate

    Frame rate is how many frames are shown each second, written as fps (frames per second). Cinema films usually use 24 fps. Many stop-motion films use 12 different pictures a second, each shown twice. This is called animating 'on twos'. At school, 8–12 fps looks good and saves time.

    Do the maths

  • A 30-second film at 12 fps needs 30 × 12 = 360 frames. - A 45-second film at 10 fps needs 450 frames. - If your group takes 4 photos a minute, 360 frames takes 90 minutes of shooting.
  • Stop motion

    In stop-motion animation, you move a real object a tiny bit, take a photo, and repeat. Clay figures, paper cut-outs, toys, sand and even people can be animated. Apps help with onion skinning, which shows a see-through version of the last frame so you can judge how far to move things.

    Sources and further reading

    Written for Kōkiri Learn students in our own words. Check facts against the sources.

    Used in: Stop Motion Studio: Animation