
Technology · Years 7–8 · DESIGN
Think like a designer and technologist
Design for a real person, test it and make it better.
Choose your inquiry
The whole class works on the same inquiry, in any term. Over two years you do both.
- Inquiry A · about 4 weeksTe Hoahoa Otinga: Designing SolutionsSomeone near you — a younger student, whānau member, or teacher — has a practical problem. Good design starts with understanding needs, not jumping to solutions.You'll make: A tested prototype with design story for a real user.Open this inquiry →
- Inquiry B · about 5 weeksDesigning for Our CommunityYour school or community has a constraint — space, access, sustainability, or inclusion. Your design must work in the real world, not just on paper.You'll make: An iterated solution with test evidence for a community partner or school facility.Open this inquiry →
Your journey: DESIGN
Every Technology inquiry moves through the same stages.
- Stage 1: Discover
- Stage 2: Explore
- Stage 3: Sketch
- Stage 4: Improve
- Stage 5: Give Value
- Stage 6: Navigate Constraints
Explore more
Trusted New Zealand sites to use alongside your inquiry.
- Code Club Aotearoa ↗
Code Club Aotearoa
Free coding projects and clubs for NZ tamariki.
- Scratch ↗
MIT
Free block coding for games, animations and models.
Topics
- design thinking
- prototyping
- user needs
- constraints
- testing and iteration
- digital technologies
Ready to run it with your class?
Free trial for NZ schools. One combined Years 7–8 class, any term.