Background reading · The Arts
Planning like a filmmaker: storyboards, shots, timing and sound
How to plan a short animated story, choose shots that guide the audience's eye, make movement feel alive, and add sound.
Professional animators plan almost everything before they shoot, because reshooting hundreds of frames takes a long time. A good plan lets you spend your time making things move.
Storyboards
A storyboard is a comic-strip plan of your film. Each box is one shot. Under each box, write what moves, the shot type, any sound, and how long it lasts. Simple stick figures are fine: the storyboard is a tool, not the artwork.
Shot types
Composition
Composition is how you arrange things in the frame. Imagine a noughts-and-crosses grid over the screen. Placing your character where the lines cross (the rule of thirds) often looks better than the dead centre. Use emphasis, such as size, colour or light, so the most important thing stands out.
Making movement feel alive
Sound
Sound can be half of a film's feeling. Foley artists record everyday objects to make film sounds: footsteps, rustling, splashes. Add music you made, or music and effects you have permission to use, and always credit sounds you didn't make.
Sources and further reading
- Storyboard (Wikipedia) ↗
- Shot (filmmaking) (Wikipedia) ↗
- Twelve basic principles of animation (Wikipedia) ↗
- Foley (sound design) (Wikipedia) ↗
Written for Kōkiri Learn students in our own words. Check facts against the sources.
Used in: Stop Motion Studio: Animation