Background reading · Mathematics and Statistics
Counting the chances: sample spaces, tables and trees
How to list every possible outcome, calculate theoretical probability, and use complements to save time.
Before you roll a single die, you can already work out how likely each result is. This is called theoretical probability, and it starts with a list of every possible outcome.
Sample spaces
The sample space is the list of all possible outcomes. For one die it is 1, 2, 3, 4, 5, 6. For a coin it is heads, tails. If all the outcomes are equally likely, the probability of an event is:
Tables for two things at once
When you roll two dice, there are 6 × 6 = 36 possible outcomes. A table with one die across the top and the other down the side shows them all. Fill it with the sums and you will see that 7 appears six times, but 2 and 12 appear only once each. So the chance of rolling a total of 7 is 6/36, or 1/6, while the chance of rolling 12 is only 1/36.
Tree diagrams
A tree diagram shows outcomes step by step. For two coin flips, the first flip branches into H and T, then each of those branches again. You end with four outcomes: HH, HT, TH, TT. The chance of exactly one head is 2/4 = 1/2.
Complementary events
The complement of an event is everything else: the event not happening. An event and its complement always add to 1. If the chance of rolling a six is 1/6, the chance of not rolling a six is 1 − 1/6 = 5/6.
Complements are a handy shortcut. What is the chance of getting at least one six when you roll two dice? The chance of no sixes is 5/6 × 5/6 = 25/36. So the chance of at least one six is 1 − 25/36 = 11/36, a little under a third.
Theory tells you what should happen in the long run. Experiments tell you what does happen. Good probability detectives use both.
Sources and further reading
Written for Kōkiri Learn students in our own words. Check facts against the sources.
Used in: Games of Chance: Probability Lab