Kōkiri Learn

Week 5 of 5

Put it in the hands of your user and weigh up the trade-offs

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Session 1 · DESIGN: Give Value

User trial

  1. 10 minSet up your prototype where the user will use it: garden bed, hallway model, or trap model.
  2. 25 minYour user tries it. Watch without helping. Note what confuses them and what they like.
  3. 15 minMake one quick fix based on what you saw.

Session 2 · DESIGN: Navigate Constraints

Power, cost, weather and waste

  1. 15 minConstraints check: how long will the batteries last? Is it waterproof? What would it cost to make ten?
  2. 15 minE-waste and sustainability: how could it be repaired, reused or solar-powered?
  3. 20 minPresent: system diagram, test log, user feedback and one trade-off you made. Send it to your user.

Getting started

Present with the five-slide template: problem, system, test, user, trade-off.

Stretch

Write a short instruction card so someone else could build and install your system.

Checkpoint

User feedback recorded, a final system diagram and a clear explanation of one constraint and how you handled it.

Useful this week