
Session 1 · DESIGN: Navigate Constraints
Life cycle and trade-offs
- 15 minLife-cycle map of your design: materials, making, transport, use, repair and end of life. Mark the biggest impact.
- 15 minTrade-off table: what you gave up for each constraint, and why.
- 20 minBuild the pitch: problem, stakeholders, spec, tests (one graph), final design, trade-offs, what it would cost.
Session 2 · DESIGN: Navigate Constraints
Pitch and hand-over
- 35 minPitch to the community partner or property team. Answer questions with evidence, and name a counter-argument yourself.
- 15 minReflect: what would version three need? Write a hand-over note: how to build, maintain and dispose of it.
Getting started
Pitch with the one graph that shows your design works.
Stretch
Write a hand-over plan the partner could use to get quotes from a builder.
Checkpoint
Every final decision is justified with test evidence or a constraint.
Activities for this week
- Life-cycle map: What happens to our design from start to finish?
Useful this week
- Circular economy ↗ Design out waste by keeping materials in use.