Kōkiri Learn

Week 5 of 5

Life cycle, trade-offs and the pitch

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Session 1 · DESIGN: Navigate Constraints

Life cycle and trade-offs

  1. 15 minLife-cycle map of your design: materials, making, transport, use, repair and end of life. Mark the biggest impact.
  2. 15 minTrade-off table: what you gave up for each constraint, and why.
  3. 20 minBuild the pitch: problem, stakeholders, spec, tests (one graph), final design, trade-offs, what it would cost.

Session 2 · DESIGN: Navigate Constraints

Pitch and hand-over

  1. 35 minPitch to the community partner or property team. Answer questions with evidence, and name a counter-argument yourself.
  2. 15 minReflect: what would version three need? Write a hand-over note: how to build, maintain and dispose of it.

Getting started

Pitch with the one graph that shows your design works.

Stretch

Write a hand-over plan the partner could use to get quotes from a builder.

Checkpoint

Every final decision is justified with test evidence or a constraint.

Activities for this week

Useful this week