Kōkiri Learn

Week 4 of 5

Test with real players and make it easier to play

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  5. 5

Session 1 · DESIGN: Improve

First play-test with juniors

  1. 5 minPlan: each tester watches one player. No helping unless they ask twice.
  2. 25 minJuniors play your game. Tally where they get stuck, what makes them laugh and when they stop.
  3. 20 minBack in class: choose the three most important changes. Fix the biggest first.

Session 2 · DESIGN: Give Value

Design for every player

  1. 15 minAccessibility check: can a player who cannot read yet understand it? Add spoken or picture instructions.
  2. 20 minMake it fair: a clear goal, a clear ending, no tricks to keep playing, a kind message when you lose.
  3. 15 minAdd polish: start screen, sounds, your own artwork. Credit any sounds or images you did not make.

Getting started

Fix the single thing most players got stuck on.

Stretch

Add an easy and a harder level, chosen on the start screen.

Checkpoint

Play-test notes and version two with at least three changes based on what players did.

Activities for this week

Useful this week