Kōkiri Learn

Week 2 of 4

Lots of ideas, then one to build

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Session 1 · DESIGN: Explore

Crazy eights and team roles

  1. 5 minAssign roles for today: Decider, Devil's Advocate and Doer. Roles rotate every task.
  2. 10 minWarm-up: the 10-minute role challenge (design a uniform in three colours; the Decider must choose by minute 4).
  3. 10 minCrazy eights: fold a page into eight and sketch eight different ideas in eight minutes. Quantity beats quality here.
  4. 15 minShare ideas. The Devil's Advocate says what might go wrong with each; the Decider picks two to develop by the five-minute mark.
  5. 5 minRecord why the two were chosen, in one line each.

Session 2 · DESIGN: Sketch

Annotated sketches and a first model

  1. 15 minDraw your two ideas in more detail with notes: measurements, materials, how it is used, what each part does.
  2. 10 minShow the sketches to your user (or send a photo). Which do they prefer, and why? Write their words down.
  3. 25 minBuild a quick model of the chosen idea from card, tape and recycled materials. It only needs to work well enough to test.
  4. 5 minPhotograph the model from three angles for your design story.

Getting started

Model with card, masking tape and pegs only.

Stretch

Build the same idea in Tinkercad as a 3D model with real measurements before you make it.

Checkpoint

Two annotated sketches, your user's choice, and a model you can test.

Activities for this week

Useful this week