
Session 1 · DESIGN: Improve
The user test
- 10 minPlan the test: what task will your user do, what will you watch for, and what counts as working?
- 25 minUser test. Hand it over and stay quiet. Don't explain or help. Record what they do, where they hesitate and what they say.
- 15 minSort notes into three columns: worked, didn't work, surprised us. Pick the one change that matters most.
Session 2 · DESIGN: Improve
Build version two
- 5 minMaterials check: is there a stronger, safer or more sustainable material for the part that failed?
- 35 minMake the change. Keep version one for your design story.
- 10 minPūkeko asks one question about your change. Write your answer as evidence: 'We changed ___ because the test showed ___.'
Getting started
Improve the single thing your user found hardest.
Stretch
Test two versions side by side with the same task and compare.
Checkpoint
Notes from a real user test and at least one change that comes from the evidence.
Activities for this week
- Silent user test: What happens when the real user tries our prototype?
- Upcycle challenge: Can we make our final version from things that would have been thrown away?