Kōkiri Learn

Week 3 of 4

Test with your user and make it better

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  2. 2
  3. 3
  4. 4

Session 1 · DESIGN: Improve

The user test

  1. 10 minPlan the test: what task will your user do, what will you watch for, and what counts as working?
  2. 25 minUser test. Hand it over and stay quiet. Don't explain or help. Record what they do, where they hesitate and what they say.
  3. 15 minSort notes into three columns: worked, didn't work, surprised us. Pick the one change that matters most.

Session 2 · DESIGN: Improve

Build version two

  1. 5 minMaterials check: is there a stronger, safer or more sustainable material for the part that failed?
  2. 35 minMake the change. Keep version one for your design story.
  3. 10 minPūkeko asks one question about your change. Write your answer as evidence: 'We changed ___ because the test showed ___.'

Getting started

Improve the single thing your user found hardest.

Stretch

Test two versions side by side with the same task and compare.

Checkpoint

Notes from a real user test and at least one change that comes from the evidence.

Activities for this week