Kōkiri Learn

Week 4 of 4

Show the value and explain the trade-offs

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Session 1 · DESIGN: Give Value

Does it meet the need?

  1. 20 minFinal test with your user. Ask them to rate how well it meets each 'needs to…' statement in their own words.
  2. 30 minBuild your design story: the real problem, ideas, choice, test, change, result. Use photos of hands and prototypes, not faces.

Session 2 · DESIGN: Navigate Constraints

Trade-offs and hand-over

  1. 15 minList what you traded off (stronger but heavier, cheaper but less durable) and which constraints shaped your final design.
  2. 10 minPlan the life of your design: how to care for it, fix it and what happens to it at the end.
  3. 25 minPresent the prototype and story to your user and a small audience, and hand it over.

Getting started

Present with one photo from each stage and one quote from your user.

Stretch

Suggest how the design could be made from more sustainable or longer-lasting materials if it went into production.

Checkpoint

Your user says whether it meets their need, and you can explain each trade-off you made.

Activities for this week

Useful this week