Kōkiri Learn

Week 2 of 5

First frames: timing, movement and characters

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Session 1 · CREATE: Experiment

Your first stop-motion test

  1. 10 minSet up: fix the device on a tripod or book stack, tape it down, and set the app to about 10 frames per second. Turn on onion skin (a see-through view of the last frame).
  2. 15 minTest 1: make a coin, a bottle cap or a ball of plasticine move across the table in 20 frames. Try big moves, then tiny moves. Play them back.
  3. 15 minTest 2: make it speed up and slow down (ease in and ease out) by changing how far it moves each frame.
  4. 10 minShare tests. What makes movement look smooth? What makes it flicker? (Hands in shot, the camera moving, the light changing.)

Session 2 · CREATE: Experiment

Build a character

  1. 10 minChoose a technique: clay (plasticine over a wire or foil armature), cut-out paper with split-pin joints, or found objects and toys.
  2. 25 minBuild your character. Give it a clear shape so it reads on screen, and eyes that can change expression.
  3. 10 minAnimate your character doing one action: a jump, a wave or a squash-and-stretch bounce.
  4. 5 minDiary: sketch your character from the front and side, and write what it wants.

Getting started

Animate a plasticine ball bouncing in 12 frames.

Stretch

Animate a walk cycle: a character taking two steps that can loop.

Checkpoint

A playable movement test and a character that can hold a pose and move.

Activities for this week

Useful this week