
Technology · Years 7–8 · NZ Curriculum
Design and innovation
What Technology intermediate students in Aotearoa New Zealand learn under design and innovation, and where it shows up across Kōkiri Learn's inquiry worlds.
Technology · 11 inquiry worlds cover this strand
New Zealand Curriculum, Phase 3
The teaching sequence
Year 7 sequence
- Human-focused designs balancing function, look and sustainability
- Culture and design
- Designing, testing and improving with feedback
- Sketches and 3D drawings
Year 8 sequence
- Balancing purpose, function, aesthetics and sustainability
- Iterating through peer feedback
- Design life cycle and environmental impact
- Technical drawing
Where this shows up
Kōkiri Learn inquiry worlds that cover this strand
The whole class works on one world at a time — these are where this strand's focus actually comes up.
5 weeksTransforming Ideas into FormYear 8 sequence · Working to a brief with a stakeholder; iterating through feedback toward a resolved outcome
5 weeksGames of Chance: Probability LabYear 7 sequence · Designing, testing and improving a game with feedback from users
5 weeksMeasure Up: Designing SpacesYear 8 sequence · Developing a design brief with specifications, modelling a solution at scale and evaluating it against the needs of stakeholders
5 weeksTe Pūnaha Hauropi: Investigating Ecosystem ChangeYear 8 sequence · Iterating a bait-station entrance design through testing and peer feedback, balancing function and impact on non-target species
4 weeksTe Hoahoa Otinga: Designing SolutionsYear 7 sequence · Human-focused design: co-constructing a brief with a stakeholder, divergent then convergent thinking, annotated sketches and models, testing and improving with feedback
5 weeksKai Lab: Food TechnologyYear 7 sequence · Culture and design: reviewing food procedures for efficiency, sustainability and cultural appropriateness
5 weeksBuild It Strong: Structures and MechanismsYear 7 sequence · Annotated sketches and scaled 3D drawings; measurable specifications for judging fit-for-purpose; improving designs with feedback
5 weeksCode a Game: Algorithms and DebuggingYear 7 sequence · Co-constructing a brief with stakeholders (the junior class and teacher); applying usability and accessibility principles; improving the outcome with feedback
5 weeksDesigning for Our CommunityYear 8 sequence · Working iteratively with stakeholders to test assumptions; balancing purpose, function, aesthetics and sustainability; planned obsolescence and life cycle impacts; technical drawings with dimensions
5 weeksSmart Circuits: Electronics and ControlYear 8 sequence · Iterating through user and peer feedback; balancing purpose, function and sustainability including battery use and e-waste
5 weeksGrow It: Aquaponics and Sustainable SystemsYear 8 sequence · Design life cycle and environmental impact: materials, energy, maintenance and end of life
Ready to run it with your class?
Free trial for NZ schools. One combined Years 7–8 class, any term.