Kōkiri Learn
Students kneeling in a circle on a classroom carpet around growing patterns built from brightly coloured square tiles

Mathematics and Statistics · World 2 of 8 · Years 7–8

Patterns, Proof and Prediction

Tiles, tournaments, sunflowers and a pattern that lies. Find the rule, predict step 100, then prove it or break it.

Big question: When we spot a pattern, how can we be sure it will keep going, and how do we find out where it breaks?

You'll make
A reasoning showcase: one pattern from your chosen context, described in words, a table, a graph and a rule with letters; a prediction you tested with new data; a picture-proof of why the rule works; and the honest limits of your rule. Visitors try to break it.
For
A class reasoning showcase with whānau and a partner class, plus a pattern puzzle set for a younger class or a partner school to solve
Time
5 weeks · 2 sessions a week

Your mission

Why it matters

Your school is planning an inter-school netball and touch tournament, the garden team is building a fence, and someone has noticed the seeds in a sunflower make spirals. Each of these hides a pattern that could save a lot of counting, if someone can find the rule and show that it really works. Your class is going to find those rules, make predictions nobody has checked yet, and put them to the test.

Patterns let you jump ahead: an engineer can work out the thousandth step without building the first 999, and a tournament organiser can plan a draw before anyone plays. But some patterns look perfect for five steps and then fail. Mathematicians don't just notice patterns; they explain why a pattern must hold, and they hunt for the case where it doesn't. That habit of checking and proving is what makes mathematics trustworthy, in science, computing, sport and money.

An unfurling silver fern frond curled into a tight koru spiral in dappled light in native bush
A koru unfurls as a spiral. Spirals turn up again and again in nature, from fern fronds to sunflower seeds.

Your first step

Pick one pattern from your context. Describe how it grows in words and draw the first three steps. Then write one prediction your pattern makes that you could test with a case you haven't built yet.

Make it yours

Choose a context

Same big question, three different places to explore it. Pick the one that fits your class and community.

  1. Sport, games and tournaments

    If every team in a netball, touch or kī-o-rahi league plays every other team once, how many games are there? How many seats are in row 30 of a stadium stand? How tall is a stack of 50 cups? Sport and games are full of patterns that organisers use to plan draws, fixtures and seating.

  2. Patterns in nature

    Count the spirals in a sunflower head, a pine cone or a Romanesco broccoli. Watch a koru unfurl, or model how a population of rabbits or bacteria grows when it keeps doubling. Nature is full of patterns, some linear, some that grow faster and faster, and some that only look like a pattern until you collect more data.

  3. Building and design

    A fence needs posts and rails, a deck needs boards, a brick wall and a tiled floor grow in steps. Builders and designers use rules to work out how many pieces they need before they order. Model a real fence, path or tiling for the school garden or marae grounds, and check your rule against the real thing.

SOLVE

Week by week

Two sessions a week, each with Getting started and Stretch support so the whole class works together.

  1. W1See the pattern and describe how it growsSee the Pattern: Growing patterns · Organise Information: Put it in a table
  2. W2From words to rules with lettersLink Ideas: Letters for numbers · Link Ideas: Squares, cubes and triangles
  3. W3Test predictions and hunt for where rules breakVerify: Does it always work? · Verify: Prediction and chance · Verify: Proof with a picture
  4. W4Your own pattern investigationSee the Pattern: Choose a real pattern · Organise Information: Organise the evidence · Verify: Refine and justify
  5. W5Explain it so convincingly that others can't break itExplain: Prepare the showcase · Explain: Reasoning showcase
Three students in a school hall building a tall pyramid of stacked white paper cups on a wooden floor
How many cups for a pyramid ten rows high? Count the first few rows and look for the pattern.

Hands-on

Activities

Investigations and projects that fit the weeks above. Open one to see what you need and how you'll know it worked.

Toothpick fencesHow many toothpicks do you need for a row of 100 squares, and which row uses exactly 100 toothpicks?Open

You need: a box of toothpicks or matchsticks · squared paper · table template

  1. Build a row of 1, 2, 3 and 4 squares that share sides. Count the toothpicks each time.
  2. Record step number (n) and toothpicks (t) in a table and find the difference between rows.
  3. Write the rule in words, then with letters: t = 3n + 1.
  4. Predict 100 squares, then solve 3n + 1 = 100 to find which row uses exactly 100 toothpicks.
  5. Build a triangle pattern and a hexagon pattern and find their rules too.

How you'll know: Your rule gives the right count for a row you build but didn't use to make the rule, and you can point to the '3' and the '+ 1' in the picture.

Safety: Toothpicks are sharp: keep them on the table and away from faces.

Go further: A fence with posts and three rails between each pair of posts: find the rule for posts and for rails, and work out the materials for a 20-section garden fence.

Fits week 1 →
Stacking cupsHow tall is a stack of 50 cups, and how many cups fit under the classroom table?Open

You need: 10 identical plastic or paper cups · a ruler · table template

  1. Measure the height of one cup, then stacks of 2, 3, 4, 5 and 6 cups, in millimetres.
  2. Find how much each extra cup adds (the rim). Write a rule: height = first cup + rim × (number of cups − 1).
  3. Predict the height of 50 cups.
  4. Measure the height under a table and use your rule to predict how many cups would fit. Check with a real stack if you have enough cups.

How you'll know: Your prediction for a stack you haven't measured is within a few millimetres of the real height.

Go further: Use a different kind of cup and compare the two rules. Which number in the rule changes, and why? When will the two stacks be the same height?

Fits week 1 →
Squares, cubes and staircasesHow do square, cube and triangular numbers grow, and why do their graphs curve?Open

You need: square tiles and multilink cubes · grid paper or Desmos

  1. Build squares of side 1 to 5 and cubes of side 1 to 4. Record n, n² and n³ in a table.
  2. Build staircases of 1, 2, 3, 4 and 5 steps (triangular numbers 1, 3, 6, 10, 15).
  3. Put two copies of the same staircase together to make a rectangle. What are its sides? Use this to explain n(n + 1) ÷ 2.
  4. Plot all three sets of numbers on one graph and describe the curves.

How you'll know: You can explain, using the rectangle, why the tenth triangular number is 10 × 11 ÷ 2 = 55 without building it.

Go further: Add two neighbouring triangular numbers (1 + 3, 3 + 6, 6 + 10…). What do you get every time? Show why with tiles.

Fits week 2 →
Polygon angle sumsWhat do the inside angles of any polygon add up to?Open

You need: ruler · protractor · paper · scissors

  1. Cut out a paper triangle, tear off its three corners and line them up along a straight edge. What do they make?
  2. Draw a quadrilateral, pentagon and hexagon. Split each into triangles from one corner.
  3. Count the triangles for each shape and multiply by 180°.
  4. Find the rule for n sides and explain why it is n − 2 triangles.

How you'll know: Your rule works for a polygon you didn't draw, and you can explain the n − 2 using the diagram.

Safety: Use scissors carefully and pass them handles first.

Go further: Use the rule to find each angle of a regular 12-sided shape, then check that the exterior angles add up to 360°.

Fits week 3 →
The pattern that lies: circles and regionsIf a pattern works five times, will it work the sixth time?Open

You need: compass or round objects to trace · ruler · coloured pencils

  1. Draw five large circles. Put 2 points on the first, 3 on the second, 4 on the third and 5 on the fourth.
  2. Join every pair of points with a straight line and count the regions inside the circle: 2, 4, 8, 16.
  3. Predict how many regions 6 points will make.
  4. Put 6 unevenly spaced points on the last circle, join every pair (make sure no three lines cross at one point) and count very carefully.

How you'll know: You get 31, not 32, and can explain in your own words why a pattern in the first few cases is evidence but not proof.

Go further: Count the regions for 7 points and research the real rule. Why does it look like doubling at first?

Fits week 3 →
Handshakes and tournamentsIf every team plays every other team once, how many games is that?Open

You need: groups of 2 to 6 people · table template · a real sports draw or fixture list if possible

  1. Act it out: in groups of 2, 3, 4, 5 and 6, everyone shakes hands once with everyone else. Record the handshakes.
  2. Find the rule. Hint: each of the n people shakes n − 1 hands, but each handshake gets counted twice.
  3. Use it to predict the games in a round-robin league of 8 teams, and in one of 12 teams.
  4. Check the 8-team prediction against a real fixture list or by drawing a table of who plays whom.

How you'll know: Your rule gives 28 games for 8 teams, matches the real fixture list, and you can explain the 'counted twice' part.

Go further: Explain why the handshake numbers are triangular numbers. If each game takes 40 minutes on one court, how long does a 12-team round robin take?

Fits week 4 →
Adding vs doubling: the savings raceWould you rather get $5 every day, or 1 cent on day 1 that doubles every day?Open

You need: calculator or spreadsheet · graph paper

  1. Plan A: $5 a day. Plan B: 1 cent on day 1, 2 cents on day 2, 4 cents on day 3, doubling each day.
  2. Make a table of the running total for each plan for 20 days.
  3. Find the day when Plan B's total first beats Plan A's.
  4. Graph both totals on the same axes. Describe the shape of each line.

How you'll know: You find that Plan A leads until day 12, but Plan B overtakes on day 13 and reaches over $10,000 by day 20, while Plan A has $100.

Go further: Write both rules with letters (5n dollars and 2ⁿ − 1 cents). Where does doubling happen in real life, and why can't it go on for ever?

Fits week 4 →
A pale green Romanesco broccoli whose pointed florets are each made of smaller pointed florets
Romanesco broccoli: each cone is made of smaller cones arranged in spirals, which are made of even smaller cones.Photo: Jon Sullivan, Wikimedia Commons, Public domain
Close-up of a sunflower head where the seeds are packed in two sets of spirals curving in opposite directions
Sunflower seeds pack into spirals that curve both ways. Count each set and you often get neighbouring Fibonacci numbers, like 34 and 55.Photo: Chiswick Chap, Wikimedia Commons, CC BY-SA 3.0

Background reading

Read to understand

Short readings written for Kōkiri Learn students, with their sources.

Trusted NZ sites

Explore more

Placed at the stage of the journey where each one helps.

Beyond the classroom

Share it and work together

Real audiences

  • A class reasoning showcase for whānau and a partner class
  • A younger class, as a hands-on pattern puzzle trail
  • The school sports coordinator or a local club, with a worked-out tournament draw

Work with other schools

  • Swap pattern puzzles with a partner school and send back written reasoning, not just answers.
  • Hold a joint 'break my rule' challenge in a shared online document, where each school tries to find a case that breaks the other's rules.
  • Pool two-dice experiments across schools to reach thousands of trials and compare them with the theoretical probability.
  • Collect pine cone and sunflower spiral counts from different regions and combine them in one shared table.

Stretch challenges

  • Build a Desmos graph with sliders that shows your pattern, your rule and how changing each number changes the line or curve.
  • Count the spirals on several pine cones in both directions and test the claim that they are often neighbouring Fibonacci numbers.
  • Set a pattern puzzle with a hidden rule for another class, and check their reasoning (not just their answer).
  • Research a pattern that mathematicians believed for a long time before someone found where it broke.

New Zealand Curriculum

What this world covers

Mapped to the refreshed Phase 3 statements. The whole class covers both the Year 7 and Year 8 sequences over two years.

  • Mathematics and Statistics · Algebra

    Recognising linear patterns with a constant increase, writing the rule t = a × n + d in words and letters, graphing it as a straight line, and making conjectures; investigating triangular, square and cube numbers with tables and plots on the coordinate plane; forming and solving linear equations (which step uses 100 tiles?); simplifying expressions with brackets

    Year 8 sequence

  • Mathematics and Statistics · Number

    Square and cube numbers and their roots, exponent notation (2ⁿ for doubling), prime factors, and rounding and estimation to check predictions

    Year 8 sequence

  • Mathematics and Statistics · Geometry

    Proving that the interior angle sum of a triangle is 180° and generalising the rule 180(n − 2)° for any polygon, including exterior angles summing to 360°

    Year 8 sequence

  • Mathematics and Statistics · Probability

    Carrying out chance experiments of at least 100 trials and comparing experimental with theoretical probability to see the Law of Large Numbers

    Year 8 sequence

  • English · Oral language

    Presenting a clear, convincing explanation and responding to challenges from an audience

    Year 8 sequence

For teachers: how to run it

Prep: gather square tiles or multilink cubes (or print squared paper), toothpicks or matchsticks, 20–50 plastic or paper cups, dice, rulers and protractors; for the nature context, collect pine cones, a sunflower head or a Romanesco broccoli (or use the gallery photos). Set up a Desmos or spreadsheet template for tables and graphs. Protocol: every rule is shown four ways (words, table, graph, letters) and tested on at least one case that was not used to make it; model the difference between 'it worked five times' and 'here is why it must always work' with the triangular-number rectangle proof. Run 'break my rule' as a norm: challenges are about the mathematics, not the person. The circles-and-regions activity (1, 2, 4, 8, 16, then 31) is the key lesson on why evidence isn't proof; let students predict 32 before they draw the sixth circle, and make sure no three chords meet at one point. Discuss correlation vs causation when students use real data (plant growth, sports scores), and require written justification for every generalisation. Safety: nothing hazardous; keep toothpicks away from eyes and have students stand clear of tall cup towers. Differentiation: start with linear patterns that grow by the same amount and a 'multiply by the step, then add' frame; provide tables with the first rows filled; stretch students into rules with n², n(n + 1) ÷ 2, 2ⁿ and algebraic proof. Cultural care: if students look at kōwhaiwhai, tukutuku or tāniko patterns, learn about them from people who hold that knowledge; students design their own patterns rather than copying sacred ones. Tohu asks questions only. Links: Kōkiri Lab's coding and robotics worlds use the same rule-finding with loops and variables.

This world is live in Kōkiri Learn: students record each stage, and your dashboard shows who has started and where they are, never rankings or scores.

Ready to run it with your class?

Free trial for NZ schools. One combined Years 7–8 class, any term.