Kōkiri Learn
An imagined alien ocean at twilight, with glowing jellyfish-like creatures swirling in a spiral under the surface and lightning on the horizon

English · World 8 of 8 · Years 7–8

Worlds Beyond: Science Fiction and the Future

Build a world that doesn't exist yet, set a story in it, and use it to ask a big question about our own.

Big question: How can stories about imagined futures and faraway worlds help us think more clearly about real choices we face today?

You'll make
A short science fiction story (about 600–1000 words) set in a world you designed, plus a one-page 'world bible' with a map or diagram, published in the class anthology and read aloud at Future Night.
For
Whānau and guests at a Future Night reading, and future readers of the 'Worlds Beyond' anthology in the school library.
Time
5 weeks · 2 sessions a week

Your mission

Why it matters

Your school library is creating an anthology called 'Worlds Beyond': short science fiction stories by students, set in the future of Aotearoa or on worlds far away. The stories will be read aloud at a Future Night for whānau and kept in the library for future students to find, like a time capsule of your ideas.

Science fiction lets writers test big ideas safely: what if robots could feel? What if the sea came up to our town? What if we met a new kind of life? Many real inventions and debates started in sci-fi stories. Writing it builds your imagination, your science knowledge and your ability to think about consequences before they happen.

Students build a model of an imagined future town from cardboard, bottle caps and wire, with tiny wind turbines and domes
Build your world before you write in it. What are its rules?

Your first step

Finish this sentence in as many ways as you can in three minutes: 'What if…?' Circle the one that gives you goosebumps.

Make it yours

Choose a context

Same big question, three different places to explore it. Pick the one that fits your class and community.

  1. Aotearoa 2126

    Imagine your own town, marae, beach or city 100 years from now. Use real science about sea-level rise, energy, transport and nature to build a believable future, hopeful or worrying.

  2. Ocean worlds and new life

    Inspired by the story of Nyari and by real moons like Europa, imagine life in an alien ocean. What would it be like to meet a new kind of mind, and how should we treat it?

  3. Robots, AI and us

    Write about a robot helper, a thinking machine or a virtual world. What happens when technology makes choices? Who is responsible? Links to Technology learning about AI.

AUTHOR

Week by week

Two sessions a week, each with Getting started and Stretch support so the whole class works together.

  1. W1What is science fiction, and who reads it?Audience: Future Night launch · Understand: The big 'What if?'
  2. W2Read a sci-fi story closely and start building a worldUnderstand: Nyari: The Voice in the Tides · Techniques: Worldbuilding
  3. W3Craft the story and meet other sci-fi voicesTechniques: Show, don't tell · Hear Voices: Voices from many futures
  4. W4Test your ideas with readers, then plan and draftHear Voices: Science check and reader circle · Organise: Plan and draft
  5. W5Revise, publish and read to an audienceOrganise: Revise and polish · Respond: Future Night
Silhouettes of students lying on blankets on a hilltop, gazing at the Milky Way over a dark valley
Aotearoa has some of the darkest skies on Earth. What might be out there?

Hands-on

Activities

Investigations and projects that fit the weeks above. Open one to see what you need and how you'll know it worked.

What-if generatorHow do you find a story idea that is new but still connects to real life?Open

You need: three piles of cards: places (my street, the Chatham Islands, under the sea, a moon), changes (no more cars, animals can talk, the sea rises 2 m, everyone has a robot) and characters · notebook

  1. Draw one card from each pile.
  2. Write a 'What if…?' sentence that combines them.
  3. Ask: what would be the first problem in this world?
  4. Ask: what real issue does this connect to?
  5. Repeat three times, then choose the idea with the most interesting problem.

How you'll know: Your chosen idea has a clear change, a problem it causes and a link to something real.

Go further: Combine two of your ideas into one bigger world.

Fits week 1 →
Light-pulse messagesHow could a creature with no words share an idea, like the Chelari in the Nyari story?Open

You need: small torches or phone lights · a darkened room or a box with a viewing hole · paper

  1. In pairs, invent a light code: long and short flashes, colours, or patterns.
  2. Code three simple messages (danger, food here, follow me).
  3. Send a message to another pair without explaining your code.
  4. Can they work it out? What helped, and what confused them?
  5. Write a paragraph from the point of view of a creature using your code.

How you'll know: Another pair works out at least one message from pattern and context alone.

Safety: Never shine lights into anyone's eyes. Keep the room safe to move in, with a light near the door.

Go further: Build your code into your story's world as a real communication system.

Fits week 2 →
World bible and mapWhat do you need to know about your world before you can write in it?Open

You need: world bible template (place, environment, technology, society, rules, problem) · A3 paper for a map · coloured pencils

  1. Name your world and say when and where it is.
  2. Describe the environment: weather, land, water, living things.
  3. Describe the technology: what can people do that we can't? What can't they do?
  4. Describe the society: who makes decisions? What do people value? What do they argue about?
  5. Write your world's one big rule and draw a map with at least five labelled places.

How you'll know: A classmate can answer three questions about your world just by reading your bible.

Go further: Write a short 'history' of how your world came to be, in five dates.

Fits week 2 →
Museum of the futureWhat everyday object from your future world tells its story?Open

You need: recycled materials (boxes, lids, wire, bottle tops, fabric) · glue and tape · card for a museum label

  1. Choose one ordinary object from your world, such as a school bag, a phone or a kai container.
  2. Build a model of it from recycled materials.
  3. Write a museum label: name, date, what it did, and what it tells us about life then.
  4. Display the objects as a class 'Museum of 2126'.
  5. Visit each other's objects and guess the world they come from.

How you'll know: Visitors can work out something important about your world from the object and label alone.

Safety: Use scissors and craft knives with care and teacher supervision. Check recycled containers are clean.

Go further: Write a short scene in which your object plays a key part.

Fits week 3 →
Scene zoomHow do sensory details make an invented world feel real?Open

You need: your world bible · a five-senses chart · coloured pens

  1. Pick one moment in your world, such as breakfast, a storm or a journey.
  2. Fill the five-senses chart with specific details that could only exist there.
  3. Write the scene in the present tense for eight to ten sentences.
  4. Underline every sense word in a different colour. Which sense is missing?
  5. Add one detail for the missing sense and read the scene to a partner.

How you'll know: Your partner can describe the setting in detail without you explaining it.

Go further: Rewrite the scene so the setting also shows the character's mood.

Fits week 3 →
Science checkWhat real science makes your world more believable?Open

You need: a class device · trusted science sources (NIWA, NASA Space Place, Science Learning Hub) · science check card

  1. List two things in your world that depend on science, such as rising seas, life on another moon or a thinking robot.
  2. Find one real fact about each from a trusted source.
  3. Record the fact and where you found it.
  4. Decide: does your world follow the fact, or bend it on purpose? Either is fine in sci-fi, but you should know which.
  5. Add one real detail to your story.

How you'll know: Your world includes at least one real fact, with its source recorded in your world bible.

Go further: Interview a scientist, engineer or teacher about whether your future could really happen.

Fits week 4 →
Ethics circleIs it right to change someone 'for their own good' without asking them?Open

You need: the Nyari retelling · talking piece · agree / disagree / not sure signs

  1. Reread the part where some Chelari reject the change.
  2. Stand by a sign that matches your view, and give one reason from the story.
  3. Listen to someone at a different sign and paraphrase their reason before you reply.
  4. Move if you change your mind, and explain why.
  5. Write the question your own story will ask its readers.

How you'll know: You can explain a view that isn't your own fairly, and your story has a clear question at its heart.

Go further: Find a real-world example of the same question, such as new technology, conservation or medicine, and compare.

Fits week 2 →
Jupiter's moon Europa, a pale icy sphere criss-crossed with reddish-brown cracks, against black space
Europa, a moon of Jupiter. Scientists think a salty ocean lies under its icy crust, which makes it one of the best places to search for life beyond Earth.Photo: NASA / Jet Propulsion Lab-Caltech / SETI Institute, Wikimedia Commons, Public domain
A silver observatory dome on a dry hilltop above a turquoise lake and snowy mountains under a blue sky
Mount John Observatory above Takapō (Lake Tekapo), in the Aoraki Mackenzie International Dark Sky Reserve. Real astronomers here study stars and planets far beyond our own.Photo: Bernard Spragg, Wikimedia Commons, CC0

Background reading

Read to understand

Short readings written for Kōkiri Learn students, with their sources.

Trusted NZ sites

Explore more

Placed at the stage of the journey where each one helps.

  • Audience

    Storylines ↗

    Storylines Children's Literature Trust

    New Zealand children's authors, book awards and reading lists.

  • Understand

    Services to Schools ↗

    National Library of New Zealand

    Borrow a science fiction book box and find reading ideas.

  • Techniques

    NASA Space Place ↗

    NASA

    Real facts about planets, moons and stars to build believable worlds.

  • Techniques

    Europa: Jupiter's ocean world ↗

    NASA Space Place

    Why scientists think there's an ocean under Europa's ice.

  • Hear Voices

    Coasts ↗

    Earth Sciences New Zealand (NIWA)

    New Zealand science on coasts and rising seas for Aotearoa 2126 stories.

  • Hear Voices

    Generative AI ↗

    Netsafe

    What AI tools are and how to think about them, for robot and AI stories.

  • Organise

    Bioluminescence and superbugs ↗

    Science Learning Hub

    How real living things make light, for glowing alien life.

  • Respond

    Dark Sky Project ↗

    Dark Sky Project

    Stargazing in the Aoraki Mackenzie Dark Sky Reserve, for inspiration under real skies.

Beyond the classroom

Share it and work together

Real audiences

  • Whānau and guests at a Future Night reading
  • The school library, which keeps the 'Worlds Beyond' anthology for future students
  • A junior class, who hear a story read aloud and draw the world
  • The local public library during a holiday reading programme

Work with other schools

  • Build a shared universe with a partner school: agree on one future Aotearoa, then each class writes stories set in a different part of it.
  • Swap world bibles with another class and write a short story in their world, then read the results together online.
  • Hold a joint online Future Night where authors from both schools read and answer questions.

Stretch challenges

  • Turn your story into a comic or a short radio play with sound effects.
  • Write a story set in a classmate's world, with their permission, and compare how you each used the rules.
  • Enter your story in a national young writers' competition.
  • Write a letter to someone living in 2126, telling them about today and asking what changed.

New Zealand Curriculum

What this world covers

Mapped to the refreshed Phase 3 statements. The whole class covers both the Year 7 and Year 8 sequences over two years.

  • English · Reading

    Making inferences and comparing themes across texts, including how context and purpose shape speculative fiction

    Year 8 sequence

  • English · Writing

    Writing to entertain: orienting the reader in an invented setting, sequencing events, sensory detail and a resolution that reflects on the story

    Year 8 sequence

  • English · Writing

    Planning, drafting, revising and editing a narrative

    Year 7 sequence

  • English · Oral language

    Leading and joining discussion when views differ, using evidence from texts

    Year 8 sequence

  • Science · Physical Science

    Galaxies, stars and planets as settings for believable stories

    Year 8 sequence

  • Technology · Digital technologies

    Questioning information and the choices made by AI

    Year 8 sequence

For teachers: how to run it

Prep: gather a sci-fi book box with a range of reading levels. NZ titles to consider (check suitability for your class first): Margaret Mahy's 'Aliens in the Family', Brian Falkner's 'The Tomorrow Code' (set in Auckland) and Fleur Beale's 'Juno of Taris'; world titles such as Peter Brown's 'The Wild Robot' and Jeanne DuPrau's 'The City of Ember'. Storylines and your National Library Services to Schools adviser can suggest more. Read aloud the retelling 'Nyari: The Voice in the Tides', adapted for this age from a short story by Kōkiri Learn's founder; it raises a big ethical question (is it right to change someone 'for their own good' without asking?) that works well for a philosophy-style circle discussion. Care: futures fiction can make some students anxious about climate or technology. Balance worrying futures with hopeful ones, keep stories free of graphic violence, and point students toward characters who solve problems and act together. Tell students that sci-fi about war or disaster should focus on people and choices, not injuries. If students draw on Māori or Pacific ideas (navigation, ocean knowledge, star lore), frame them respectfully, check with mana whenua or knowledgeable whānau, and avoid inventing tikanga or sacred knowledge; students create their own cultures for invented worlds. Differentiation: provide a story-mountain planner and 'what if' cards; some students may write a comic, a diary from the future or a radio play instead of prose. Stretch writers can try two viewpoints or a twist ending. Kuaka asks one question about each world's rules; it never invents worlds or writes story text for students. Links: Science (ocean worlds, space, climate), Technology (AI) and the Kōkiri Lab STEM worlds.

Plan this world into any term with the two-year planner. Students can record their thinking in their Kōkiri Learn portfolio.

Ready to run it with your class?

Free trial for NZ schools. One combined Years 7–8 class, any term.